{"id":46324,"date":"2024-07-26T15:14:46","date_gmt":"2024-07-26T14:14:46","guid":{"rendered":"https:\/\/www.ipleiria.pt\/en\/?post_type=course&#038;p=46324"},"modified":"2026-03-20T20:21:50","modified_gmt":"2026-03-20T20:21:50","slug":"digital-games-development","status":"publish","type":"course","link":"https:\/\/www.ipleiria.pt\/en\/course\/digital-games-development\/","title":{"rendered":"Digital Games Development"},"content":{"rendered":"\n<div style=\"height:15px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n<div class=\"d-flex flex-column\">\n <h1 class=\"is-style-theme-title order-2\">Digital Games Development<\/h1>\n   <div class=\"block post-field post-subtitle course-type order-1\">\n <div class=\"sr-only hide-from-gutenberg\">Course Type: <\/div>\n <div class=\"is-style-theme-subtitle-inherit-color\">Master\u2019s Programme<\/div>\n <\/div>\n <\/div>\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-container-4 wp-block-columns\">\n<div class=\"wp-container-2 wp-block-column\" style=\"flex-basis:70%\">\n\n<div class=\"post-field clearfix\">\n<h2 class=\"d-none post-title font-weight-semibold h6 m-0 p-0\" style=\"font-size: 1rem\">Programme Introduction<\/h2>\n<div>\n<p>Our Master\u2019s programme in Digital Games Development offers two specialised tracks \u2014 Game Arts and Game Programming \u2014 and is taught entirely in English. With over 11 years of experience in Game Development education we have built a strong reputation supported by more than 50 student awards, including over 40 from PlayStation Talents, as well as recognitions from Nordic Game Discovery Contest, Indie X, Game Dev Lisbon Spotlight Awards, and other international competitions.<\/p>\n\n\n\n<p>As an international programme, the exclusive use of English not only facilitates collaboration among students from diverse cultural backgrounds but also ensures full preparation for work and research in global contexts within the games industry.<br>Both specialisation areas cover the entire video game production pipeline, from concept to release.<\/p>\n\n\n\n<p>Students have access to six dedicated Game Labs, designed to replicate the conditions of professional game development studios. These labs are equipped with high-performance development stations, a playtest zone, and other specialised facilities, providing an authentic and inspiring environment for creative experimentation and teamwork.<\/p>\n\n\n\n<p>Check out our games<\/p>\n\n\n\n<div class=\"wp-container-1 wp-block-buttons\">\n<div class=\"wp-block-button aligncenter is-style-theme-button-solid\"><a class=\"wp-block-button__link\" href=\"https:\/\/ipleiria-games.itch.io\/\" target=\"_blank\" rel=\"noreferrer noopener\">games ipleiria portfolio<\/a><\/div>\n<\/div>\n\n\n\n<p>The school maintains close collaboration with the games industry, creating professional opportunities and ensuring that student projects achieve visibility beyond the academic sphere.<\/p>\n\n\n\n<p>The programme makes use of industry-standard software and hardware, such as Unreal Engine &#8211; specifically focused on the latter for 3D work &#8211; Blender, Maya, Adobe Creative Suite and Figma, allowing students to gain proficiency in the same tools used by studios worldwide.<\/p>\n\n\n\n<p>Students can also benefit from internship opportunities both in Portugal and abroad. Internships may be carried out in European companies for up to six months, with financial support, strengthening students\u2019 professional experience and international connections.<\/p>\n\n\n\n<p>This Master\u2019s degree prepares graduates to become game artists, programmers, or researchers capable of contributing to both national and international markets. Applicants are expected to bring prior knowledge in either 3D art or programming.<\/p>\n\n\n\n<p>This Master\u2019s is the ideal choice for students who have already completed a Bachelor\u2019s degree in Game Development and wish to specialise further in either Game Art or Game Programming \u2014 choosing one of these tracks to take their expertise to the next level.<\/p>\n\n\n\n<p>The curriculum emphasises collaboration between artistic and technical profiles. Students learn through hands-on projects, benefit from guidance by experienced professionals, and develop the ability to work across disciplines. This approach provides both the creative and analytical skills needed to succeed in the games industry.<\/p>\n\n\n\n<p>Students and faculty are actively involved in the creation and participation of national and international events in the field of digital games, including conferences, festivals, game jams, and exhibitions. The programme also benefits from an active Student Association, which plays a key role in organising events, supporting new students in their integration process, and fostering a welcoming and collaborative community.<\/p>\n\n\n\n<p>Although Leiria is not one of Portugal\u2019s largest cities, it provides an ideal environment for students, offering excellent living conditions and a strong sense of inclusion. The city is widely recognised for its affordable cost of living, safety, peaceful atmosphere, quality education, and proximity to Portugal\u2019s coastline, making it a vibrant and balanced place to study and live.<\/p>\n\n\n\n<p>To know this master programme, please take a peek at our students&#8217; work:<\/p>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Mestrado Desenvolvimento Jogos Digitais | Master Digital Games Development\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/BG3d3oXTk9o?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n<\/div>\n<div class=\"clearfix\"><\/div>\n<\/div>\n\n<div class=\"post-field clearfix\">\n<h2 class=\"post-title font-weight-semibold h6 m-0 mt-4 p-0\" style=\"font-size: 1rem\">Programme Coordinator<\/h2>\n<div>\n<p id=\"block-373b15ec-3100-4b7d-b803-ff538d479770\">Maria Eduarda Moreira Abrantes Ferreira da Silva<br><a rel=\"noreferrer noopener\" href=\"mailto:coord.mdjd.estg@ipleiria.pt\" target=\"_blank\">coord.mdjd.estg@ipleiria.pt<\/a><\/p>\n<\/div>\n<div class=\"clearfix\"><\/div>\n<\/div><\/div>\n\n\n\n<div class=\"wp-container-3 wp-block-column pl-md-5\" style=\"flex-basis:30%\">\n<div style=\"height:15px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n\n<div class=\"post-field mt-3 course_school\">\n        <h2 class=\"field-title font-weight-semibold h6 m-0 p-0\" style=\"font-size: 1rem\">School<\/h2>\n                                                                        \n            <div class=\"course-meta-value\"><a title=\"Know more about the School of Technology and Management\" href=\"https:\/\/www.ipleiria.pt\/en\/about-us\/schools\/estg\/\">Technology and Management<\/a><\/div>\n                <div class=\"clearfix\"><\/div>\n    <\/div><div class=\"post-field mt-3 course_city\">\n        <h2 class=\"field-title font-weight-semibold h6 m-0 p-0\" style=\"font-size: 1rem\">City<\/h2>\n                                                                        \n            <div class=\"course-meta-value\"><a title=\"Know more about Leiria\" href=\"https:\/\/www.ipleiria.pt\/en\/live\/student-life\/leiria-region\/city-of-leiria\/\">Leiria<\/a><\/div>\n                <div class=\"clearfix\"><\/div>\n    <\/div>    <div class=\"post-field mt-3 course_language\">\n        <h2 class=\"field-title font-weight-semibold h6 m-0 p-0\" style=\"font-size: 1rem\">Language<\/h2>\n        <div>English<\/div>\n        <div class=\"clearfix\"><\/div>\n    <\/div>    <div class=\"post-field mt-3 course_schedule\">\n        <h2 class=\"field-title font-weight-semibold h6 m-0 p-0\" style=\"font-size: 1rem\">Type<\/h2>\n        <div>Morning &amp; Afternoon<\/div>\n        <div class=\"clearfix\"><\/div>\n    <\/div>\n\n<div class=\"post-field mt-3 course_length\">\n    <h2 class=\"field-title font-weight-semibold h6 m-0 p-0\" style=\"font-size: 1rem\">Length<\/h2>\n    <div>4 semesters<\/div>\n    <div class=\"clearfix\"><\/div>\n<\/div>\n\n<div class=\"post-field mt-3 course_vacancies\">\n    <h2 class=\"field-title font-weight-semibold h6 m-0 p-0\" style=\"font-size: 1rem\">Vacancies\n<\/h2>\n    <div>\n<p>General and International Contingent: 40<\/p>\n<\/div>\n    <div class=\"clearfix\"><\/div>\n<\/div>\n\n<div class=\"post-field mt-3 course_notice\">\n    <h2 class=\"field-title font-weight-semibold h6 m-0 p-0\" style=\"font-size: 1rem\">Notice<\/h2>\n    <div>\n<p><a rel=\"noreferrer noopener\" href=\"https:\/\/www.ipleiria.pt\/wp-content\/uploads\/2026\/03\/Edital-ESTG-Desenvolvimento-de-Jogos-Digitais-D.pdf\" target=\"_blank\">Edital 2026<\/a> (PT Doc retf)<br><a rel=\"noreferrer noopener\" href=\"https:\/\/www.ipleiria.pt\/wp-content\/uploads\/2026\/03\/Edital-ESTG-Digital-Games-Development-D.pdfhttps:\/\/www.ipleiria.pt\/wp-content\/uploads\/2026\/03\/Edital-ESTG-Digital-Games-Development-D.pdf\" target=\"_blank\">Edital 2026<\/a> (EN Doc retf)<\/p>\n<\/div>\n    <div class=\"clearfix\"><\/div>\n<\/div>\n\n<div class=\"post-field mt-3 course_dges_registration\">\n    <h2 class=\"field-title font-weight-semibold h6 m-0 p-0\" style=\"font-size: 1rem\">DGES certification<\/h2>\n    <div>\n<p><a href=\"https:\/\/www.dges.gov.pt\/simges\/public\/www\/cursos\/12266\" data-type=\"URL\" data-id=\"https:\/\/www.dges.gov.pt\/simges\/public\/www\/cursos\/12266\" target=\"_blank\" rel=\"noreferrer noopener\">Link for Registration<\/a><\/p>\n<\/div>\n    <div class=\"clearfix\"><\/div>\n<\/div><\/div>\n<\/div>\n\n\n\n<div style=\"height:70px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div id=\"gbc-_c6d60f-0b\" class=\"wp-block-pt-ipleiria-ued-wp-theme-ipleiria-gutenbergblocks-container gbc gbc-view row-valign-top align-full\" style=\"background-color:#F3F3F3\"><div class=\"gbc-background-overlay gbc-background-overlay-normal\" style=\"opacity:0.3\"><\/div><div class=\"gbc-wrapper\" style=\"padding-top:0;padding-bottom:0\"><div id=\"gbc-container-gbc-_c6d60f-0b\" class=\"inner-container\">\n<div class=\"wp-container-7 wp-block-columns\">\n<div class=\"wp-container-5 wp-block-column is-vertically-aligned-top m-0 d-print-none\"><div class=\"wp-block-image\">\n<figure class=\"alignright size-large\"><img loading=\"lazy\" width=\"1024\" height=\"683\" src=\"https:\/\/www.ipleiria.pt\/en\/wp-content\/uploads\/sites\/25\/2024\/07\/digital_games_development_leiria_objetivos-1024x683.png\" alt=\"\" class=\"wp-image-46327\" srcset=\"https:\/\/www.ipleiria.pt\/en\/wp-content\/uploads\/sites\/25\/2024\/07\/digital_games_development_leiria_objetivos-1024x683.png 1024w, https:\/\/www.ipleiria.pt\/en\/wp-content\/uploads\/sites\/25\/2024\/07\/digital_games_development_leiria_objetivos-300x200.png 300w, https:\/\/www.ipleiria.pt\/en\/wp-content\/uploads\/sites\/25\/2024\/07\/digital_games_development_leiria_objetivos-768x512.png 768w, https:\/\/www.ipleiria.pt\/en\/wp-content\/uploads\/sites\/25\/2024\/07\/digital_games_development_leiria_objetivos.png 1536w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div><\/div>\n\n\n\n<div class=\"wp-container-6 wp-block-column m-0 px-sm-4 scroll-text grey\" style=\"flex-basis:50%\">\n<div id=\"gbc-_abf99b-92\" class=\"wp-block-pt-ipleiria-ued-wp-theme-ipleiria-gutenbergblocks-container gbc gbc-view row-valign-top align-full\" style=\"margin-left:0px;margin-right:0px\"><div class=\"gbc-background-overlay gbc-background-overlay-normal\" style=\"opacity:0.3\"><\/div><div class=\"gbc-wrapper\" style=\"padding-left:15px;padding-right:15px;padding-top:42px;padding-bottom:15px\"><div id=\"gbc-container-gbc-_abf99b-92\" class=\"inner-container\" style=\"max-width:540px\"><div class=\"d-flex flex-column\">\n    <h2 class=\"has-text-align-left is-style-theme-title order-2 mb-4\">Objectives<\/h2>\n    <div class=\"has-text-align-left is-style-theme-subtitle order-1\">Programme<\/div>\n<\/div>\n<div>\n<ul><li>Develop advanced skills in innovation and digital game creation, aligned with industry needs.<\/li><li>Encourage graduates to apply research and best practices within the video game sector.<\/li><li>Train specialised professionals ready to take on leadership roles and contribute to the growth of the industry nationally and internationally.<\/li><li>Promote interdisciplinarity, creativity, and proficiency in the most relevant technologies for game development.<\/li><li>Offer excellence-driven training in<strong> Game Art <\/strong>or <strong>Game Programming<\/strong>, enabling students to specialise in one of these key areas of video game production.<\/li><\/ul>\n<\/div><\/div><\/div><\/div>\n<\/div>\n<\/div>\n<\/div><\/div><\/div>\n\n\n\n<div id=\"gbc-_46742f-3f\" class=\"wp-block-pt-ipleiria-ued-wp-theme-ipleiria-gutenbergblocks-container gbc gbc-view row-valign-top align-full\" style=\"background-color:#262626\"><div class=\"gbc-background-overlay gbc-background-overlay-normal\" style=\"opacity:0.3\"><\/div><div class=\"gbc-wrapper\"><div id=\"gbc-container-gbc-_46742f-3f\" class=\"inner-container\">\n<div class=\"wp-container-10 wp-block-columns\">\n<div class=\"wp-container-8 wp-block-column m-0 px-sm-4 scroll-text dark\" style=\"flex-basis:50%\">\n<div id=\"gbc-_961362-11\" class=\"wp-block-pt-ipleiria-ued-wp-theme-ipleiria-gutenbergblocks-container gbc gbc-view row-valign-top align-full float-right clearfix\" style=\"margin-left:0px;margin-right:0px\"><div class=\"gbc-background-overlay gbc-background-overlay-normal\" style=\"opacity:0.3\"><\/div><div class=\"gbc-wrapper\" style=\"padding-left:15px;padding-right:15px;padding-top:42px;padding-bottom:15px\"><div id=\"gbc-container-gbc-_961362-11\" class=\"inner-container\" style=\"max-width:540px\">\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n<div class=\"d-flex flex-column\">\n    <h2 class=\"has-text-align-left is-style-theme-title has-dark-title-text-color-color has-text-color order-2 mb-4\">Careers Options<\/h2>\n    <div class=\"has-text-align-left is-style-theme-subtitle-inherit-color has-dark-title-text-color-color has-text-color order-1\">Programme<\/div>\n<\/div>\n<div class=\"has-dark-title-text-color-color has-text-color\">\n<ul><li>Game Programmer<\/li><li>Games Artificial Intelligence Programmer<\/li><li>Virtual Reality\/Augmented Reality Developer<\/li><li>Games Network Programmer<\/li><li>Game Tools Programmer<\/li><li>Mobile Games Programmer<\/li><li>Technical Artist<\/li><li>3D Artist<\/li><li>3D Animator<\/li><li>3D Character Animator<\/li><li>UX\/UI Designer for Games<\/li><li>Art Director<\/li><\/ul>\n<\/div><\/div><\/div><\/div>\n<\/div>\n\n\n\n<div class=\"wp-container-9 wp-block-column m-0 d-print-none\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" width=\"918\" height=\"577\" src=\"https:\/\/www.ipleiria.pt\/en\/wp-content\/uploads\/sites\/25\/2024\/07\/digital_games_development_leiria_saidas_prof-1.png\" alt=\"\" class=\"wp-image-46333\" srcset=\"https:\/\/www.ipleiria.pt\/en\/wp-content\/uploads\/sites\/25\/2024\/07\/digital_games_development_leiria_saidas_prof-1.png 918w, https:\/\/www.ipleiria.pt\/en\/wp-content\/uploads\/sites\/25\/2024\/07\/digital_games_development_leiria_saidas_prof-1-300x189.png 300w, https:\/\/www.ipleiria.pt\/en\/wp-content\/uploads\/sites\/25\/2024\/07\/digital_games_development_leiria_saidas_prof-1-768x483.png 768w\" sizes=\"(max-width: 918px) 100vw, 918px\" \/><\/figure>\n<\/div>\n<\/div>\n<\/div><\/div><\/div>\n\n\n\n<div style=\"height:70px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n    \n    <section id=\"course-curriculum-section\" aria-labelledby=\"course-curriculum-label\">\n        <div style=\"height:70px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n        <div class=\"d-flex flex-column\">\n            <h2 id=\"course-curriculum-label\" class=\"has-text-align-left is-style-theme-title order-2 mb-4\">Study Plan<\/h2>\n            <div class=\"has-text-align-left is-style-theme-subtitle order-1\">ECTS: 120<\/div>\n        <\/div>\n        \n                \n        <div class=\"post-field mt-3 course_curriculum\">\n            <div id=\"course-curriculum\" class=\"carousel slide\" data-ride=\"false\" aria-roledescription=\"carousel\" aria-labelledby=\"course-curriculum-label\">\n                                                        <ol class=\"carousel-indicators d-flex flex-column flex-sm-row justify-content-sm-between text-center\" role=\"tablist\">\n                                                    <li id=\"carousel-indicator-0\" data-target=\"#course-curriculum\" data-slide-to=\"0\" class=\"btn btn-link active\" aria-selected=\"true\" role=\"tab\" aria-controls=\"course-curriculum-section-0\">1. Year | Common Subjects<\/li>\n                                                    <li id=\"carousel-indicator-1\" data-target=\"#course-curriculum\" data-slide-to=\"1\" class=\"btn btn-link \" aria-selected=\"false\" role=\"tab\" aria-controls=\"course-curriculum-section-1\">1. Year | Game Programming<\/li>\n                                                    <li id=\"carousel-indicator-2\" data-target=\"#course-curriculum\" data-slide-to=\"2\" class=\"btn btn-link \" aria-selected=\"false\" role=\"tab\" aria-controls=\"course-curriculum-section-2\">1. Year | 3D Game Art<\/li>\n                                                    <li id=\"carousel-indicator-3\" data-target=\"#course-curriculum\" data-slide-to=\"3\" class=\"btn btn-link \" aria-selected=\"false\" role=\"tab\" aria-controls=\"course-curriculum-section-3\">2. Year | Common Subjects<\/li>\n                                                    <li id=\"carousel-indicator-4\" data-target=\"#course-curriculum\" data-slide-to=\"4\" class=\"btn btn-link \" aria-selected=\"false\" role=\"tab\" aria-controls=\"course-curriculum-section-4\">2. Year | Game Programming<\/li>\n                                                    <li id=\"carousel-indicator-5\" data-target=\"#course-curriculum\" data-slide-to=\"5\" class=\"btn btn-link \" aria-selected=\"false\" role=\"tab\" aria-controls=\"course-curriculum-section-5\">2. Year | 3D Game Art<\/li>\n                                            <\/ol>\n                                                <div id=\"course-curriculum-items\" class=\"carousel-inner\" aria-live=\"polite\">\n                                            <div id=\"course-curriculum-section-0\" class=\"carousel-item item active\" role=\"tabpanel\" aria-hidden=\"false\">\n                                                            \n                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                \n                                <div class=\"wp-block-table m-0\">\n                                    <table>\n                                        <caption class=\"sr-only\">1. Year | Common Subjects<\/caption>\n                                        <thead>\n                                            <tr>\n                                                                                                                                                            <th class=\"curricular_plan_cu_field curricular_plan_cu_code\">ID<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_title\">Name<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_period\">Semester<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_ects\">ECTS<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_duration\">Length<\/th>\n                                                                                                                                                                                                                                                    <\/tr>\n                                        <\/thead>\n                                        <tbody>\n                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-0-0\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-0-0\">\n                                                                        Game Studies\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    1S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    6\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    45 h\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-0-0\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>This course aims to foster games\u2019 analysis from a comprehensive variety of angles and applications, from a conceptual and critical approach, targeted for a deep understanding on the games\u2019 role in society.&nbsp;<br>&nbsp;<\/p>\n\n\n\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\n\n\n\n<ol type=\"1\"><li>Theorising Play and Games&nbsp;<\/li><li>Forms and Genre&nbsp;<\/li><li>Games through semiotic and rule systems&nbsp;<\/li><li>Linear and Interactive Narratives &nbsp;&#8211; Space and Time in Games&nbsp;&nbsp;<\/li><li>The Player\u2019s Mind&nbsp;&nbsp;<\/li><li>Avatars, Characters and Agency&nbsp;<\/li><li>Players and Fans&nbsp;<\/li><li>Representation, Identification, and Inclusion&nbsp;<\/li><li>Platforms and other Materialities of Games&nbsp;<\/li><li>Entertainment and Serious Games&nbsp;<\/li><li>Games Beyond Entertainment&nbsp;&nbsp;&#8211; Gamification Techniques&nbsp;<\/li><\/ol>\n<\/td><\/tr>\n                                                                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-0-1\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-0-1\">\n                                                                        Game and Level Design\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    1S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    6\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    45 h\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-0-1\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>This course aims to provide the knowledge, the methods, and tools to create engaging and effective video games. Through systematic design techniques, students will learn how to effectively build and communicate new game ideas.&nbsp;&nbsp;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\n\n\n\n<p>1. Game Concepts&nbsp;<\/p>\n\n\n\n<p>1.1. Video Games for Usability and Playability&nbsp;<\/p>\n\n\n\n<p>1.2. The Game Development Life Cycle&nbsp;<\/p>\n\n\n\n<p>1.3. Storytelling and Narrative Pacing&nbsp;<\/p>\n\n\n\n<p>2. Game Design&nbsp;<\/p>\n\n\n\n<p>2.1. Fundamentals of Game Design Theory&nbsp;<\/p>\n\n\n\n<p>2.2. Design Choices Based on Design Theory&nbsp;<\/p>\n\n\n\n<p>2.3. Conceptualising Game Mechanics and Gameplay&nbsp;<\/p>\n\n\n\n<p>2.4. Player Feedback Mechanisms&nbsp;<\/p>\n\n\n\n<p>2.5. Creation of Game Design Documents&nbsp;<\/p>\n\n\n\n<p>3. Level Design&nbsp;<\/p>\n\n\n\n<p>3.1. Level Design Workflow&nbsp;<\/p>\n\n\n\n<p>3.2. Fundamentals of Composition in Level Design&nbsp;<\/p>\n\n\n\n<p>3.3. Efficiency in Level Design&nbsp;<\/p>\n\n\n\n<p>4. Video Game Prototyping&nbsp;<\/p>\n\n\n\n<p>4.1. Methods for Prototyping Game Concepts&nbsp;<\/p>\n\n\n\n<p>4.2. Visual Scripting Languages Within a Game Engine&nbsp;<\/p>\n\n\n\n<p>4.3. Developing Game Mechanics Within a Game Engine&nbsp;<\/p>\n<\/td><\/tr>\n                                                                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-0-2\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-0-2\">\n                                                                        Immersive and Automated Sound Design\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    1S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    6\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    45 h\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-0-2\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>This course aims to enhance proficiency in advanced game audio techniques, focusing on spatial audio and sound synthesis.&nbsp;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\n\n\n\n<p>1. Spatial Sound&nbsp;<\/p>\n\n\n\n<p>1.1. Ambisonics reproduction and recording&nbsp;<\/p>\n\n\n\n<p>1.2. Binaural and advanced acoustics for digital games&nbsp;<\/p>\n\n\n\n<p>1.3. Binaural and Ambisonics for Virtual Reality&nbsp;<\/p>\n\n\n\n<p>2. Interactive sound and sound synthesis&nbsp;<\/p>\n\n\n\n<p>2.1. Audio file playback control&nbsp;<\/p>\n\n\n\n<p>2.2. Sound synthesis and sound processing&nbsp;<\/p>\n\n\n\n<p>2.3. I\/O: MIDI, OSC, Sensors&nbsp;<\/p>\n\n\n\n<p>2.4 Sound synthesis and processing applied to digital games&nbsp;<\/p>\n\n\n\n<p>2.5 Sound synthesis and processing for interactive installations.&nbsp;<\/p>\n\n\n\n<p>3. Audio for digital games&nbsp;<\/p>\n\n\n\n<p>3.1 Music Systems&nbsp;<\/p>\n\n\n\n<p>3.2 Ducking&nbsp;<\/p>\n\n\n\n<p>3.3 Optimization&nbsp;<\/p>\n<\/td><\/tr>\n                                                                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-0-3\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-0-3\">\n                                                                        UI \/ UX Design\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    2S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    6\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    45 h\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-0-3\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>This subject is focused on user-cantered design methodologies applied to the digital creation process of user interfaces for digital games. Students will understand how to conceptualise and create user interfaces by following best practices of user experience design (UX) and user interface design (UI) as well as providing consistency and usability to the UI, bringing the best experience possible \u2013 visual and audible. New frontiers of user interface design for digital games will be explored trying to discover new opportunities for increasing the digital experience of a player while playing a game, exploring new technologies and critical topics.&nbsp;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong>Syllabus:<\/strong>&nbsp;<\/p>\n\n\n\n<p>1. User Interface Design for Digital Games: Theories and Practice&nbsp;<\/p>\n\n\n\n<p>2. New Frontiers of User Interface Design&nbsp;<\/p>\n\n\n\n<p>3. Immersive User Interfaces&nbsp;<\/p>\n\n\n\n<p>4. Immersive Tutorials&nbsp;&nbsp;<\/p>\n\n\n\n<p>5. User Research&nbsp;<\/p>\n\n\n\n<p>6. Inclusive UI\/UX in Digital Games&nbsp;<\/p>\n\n\n\n<p>7. User Experience Design (UX)&nbsp;<\/p>\n\n\n\n<p>8. Mockups, Flow and Interaction Prototyping&nbsp;<\/p>\n\n\n\n<p>9. User Interface Design (UI)&nbsp;<\/p>\n\n\n\n<p>10. Visual Design \u2013 UI Kit&nbsp;<\/p>\n\n\n\n<p>11. Animation and Sound for User Interfaces&nbsp;<\/p>\n<\/td><\/tr>\n                                                                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-0-4\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-0-4\">\n                                                                        Immersive Games\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    2S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    6\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    45 h\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-0-4\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>This course aims to dwell on the latest immersive technologies to explore a wider view of games and society. Using immersive technologies such as AR\/VR, students will learn the basics on how to create games for a variety of purposes.&nbsp;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\n\n\n\n<p>1. Immersive Interactive Experiences&nbsp;<\/p>\n\n\n\n<p>1.1. The Human Senses&nbsp;<\/p>\n\n\n\n<p>1.2. Immersive Game Design&nbsp;<\/p>\n\n\n\n<p>1.3. Immersive Narratives&nbsp;<\/p>\n\n\n\n<p>2. VR Technologies&nbsp;<\/p>\n\n\n\n<p>2.1. VR Equipment&nbsp;<\/p>\n\n\n\n<p>2.2. Visualization Techniques&nbsp;<\/p>\n\n\n\n<p>2.3. VR Experience Design&nbsp;<\/p>\n\n\n\n<p>2.4. Interaction in VR&nbsp;<\/p>\n\n\n\n<p>2.5. Critical Analysis and Evaluation&nbsp;<\/p>\n\n\n\n<p>3. AR Technologies&nbsp;<\/p>\n\n\n\n<p>3.1. Tools for AR Development&nbsp;<\/p>\n\n\n\n<p>3.2. AR Experience Design&nbsp;<\/p>\n\n\n\n<p>3.3. Key Aspects of AR for Game Creation&nbsp;<br>&nbsp;<\/p>\n<\/td><\/tr>\n                                                                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-0-5\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-0-5\">\n                                                                        Technical Art\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    2S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    6\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    45 h\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-0-5\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>This course aims to combine the students\u2019 artistic abilities with the technical skills of computer graphics. This course is a practical approach to facilitate the teamwork between game designers, programmers, and artists in the game production pipeline, as well as to increase proficiency in the graphics pipeline.&nbsp;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\n\n\n\n<p>1. Technical Art Fundamentals&nbsp;<\/p>\n\n\n\n<p>1.1. The Roles of a Technical Artist&nbsp;<\/p>\n\n\n\n<p>1.2. Production Pipeline from Concept to Engine&nbsp;&nbsp;<\/p>\n\n\n\n<p>1.3. Workflow Guidelines across the Production Process&nbsp;<\/p>\n\n\n\n<p>2. Fundamentals of Graphics Pipelines&nbsp;&nbsp;<\/p>\n\n\n\n<p>2.1. Real-time Visual Effects Techniques&nbsp;&nbsp;<\/p>\n\n\n\n<p>2.2. Shader Fundamentals&nbsp;<\/p>\n\n\n\n<p>2.3. Introduction to Scripting&nbsp;<\/p>\n\n\n\n<p>3. Technical Tools&nbsp;<\/p>\n\n\n\n<p>3.1. Technical Art Procedures and Methodologies&nbsp;<\/p>\n\n\n\n<p>3.2. Procedural Tools for Real Time Game Mechanics&nbsp;<\/p>\n\n\n\n<p>3.3. World Building Techniques&nbsp;<\/p>\n\n\n\n<p>4. Optimization and Efficiency&nbsp;<\/p>\n\n\n\n<p>4.1. Automating the Asset Pipeline&nbsp;<\/p>\n\n\n\n<p>4.2. Human Error and Redundant Task Analysis&nbsp;<\/p>\n\n\n\n<p>4.3. Optimal Performance of the Game\u2019s Assets&nbsp;<\/p>\n<\/td><\/tr>\n                                                                                                                                    <\/tbody>\n                                    <\/table>\n                                <\/div>\n                                                    <\/div>\n                                            <div id=\"course-curriculum-section-1\" class=\"carousel-item item\" role=\"tabpanel\" aria-hidden=\"true\">\n                                                            \n                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        \n                                <div class=\"wp-block-table m-0\">\n                                    <table>\n                                        <caption class=\"sr-only\">1. Year | Game Programming<\/caption>\n                                        <thead>\n                                            <tr>\n                                                                                                                                                            <th class=\"curricular_plan_cu_field curricular_plan_cu_code\">ID<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_title\">Name<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_period\">Semester<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_ects\">ECTS<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_duration\">Length<\/th>\n                                                                                                                                                                                                                                                    <\/tr>\n                                        <\/thead>\n                                        <tbody>\n                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-1-0\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-1-0\">\n                                                                        3D Game Programming\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    1S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    6\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    45 h\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-1-0\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>This course intends to provide solid knowledge of the basic pillars of game development, u supported by the use of a contemporary 3D game engine.&nbsp;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\n\n\n\n<p>1.Contemporary Game Engines&nbsp;<\/p>\n\n\n\n<p>2. Game Engines Lifecycle&nbsp;<\/p>\n\n\n\n<p>3. Games Physics&nbsp;&nbsp;<\/p>\n\n\n\n<p>3.1. Collisions and Triggers&nbsp;<\/p>\n\n\n\n<p>3.1. Rigid Body Dynamics&nbsp;<\/p>\n\n\n\n<p>4. Notions of Event-Based Programming&nbsp;<\/p>\n\n\n\n<p>5. Multimodal Input Systems&nbsp;<\/p>\n\n\n\n<p>6. Programming Character Animation&nbsp;&nbsp;<\/p>\n\n\n\n<p>6.1. State Machines&nbsp;<\/p>\n\n\n\n<p>6.2. Blend Spaces&nbsp;<\/p>\n\n\n\n<p>6.3. Rigged Meshes&nbsp;<\/p>\n\n\n\n<p>7. User Interface&nbsp;<\/p>\n\n\n\n<p>8. Audio&nbsp;<\/p>\n<\/td><\/tr>\n                                                                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-1-1\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-1-1\">\n                                                                        Game Network Programming\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    1S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    6\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    45 h\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-1-1\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>This course intends to provide knowledge in more advanced game development topics, focusing on building game networks to support multiplayer games. Also, this course intends to provide knowledge in the use of C++, as programming language applied to game development.&nbsp;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\n\n\n\n<p>1.Game Programming with C++&nbsp;<\/p>\n\n\n\n<p>2. Procedural Animation&nbsp;&nbsp;<\/p>\n\n\n\n<p>2.1. Ragdolls&nbsp;<\/p>\n\n\n\n<p>2.2. Inverse Kinematics&nbsp;<\/p>\n\n\n\n<p>3. Performance Analysis&nbsp;<\/p>\n\n\n\n<p>3.1. Games Profiling&nbsp;&nbsp;<\/p>\n\n\n\n<p>3.2. Optimization Techniques for Games&nbsp;<\/p>\n\n\n\n<p>4. Plugin Development&nbsp;<\/p>\n\n\n\n<p>5. Multiplayer Game Development and Networking&nbsp;<\/p>\n\n\n\n<p>6. Anti-Cheat Engineering&nbsp;<\/p>\n<\/td><\/tr>\n                                                                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-1-2\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-1-2\">\n                                                                        Multiplatform Game Development\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    2S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    6\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    45 h\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-1-2\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>This course intends to provide knowledge for the creation of games for different development platforms, such as mobile and XR, supported by the exploration of advanced game programming topics using a contemporary game engine.&nbsp;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\n\n\n\n<p>1.Multiplatform Game Development&nbsp;&nbsp;<\/p>\n\n\n\n<p>2. Notions of Game Programming Design Patterns&nbsp;<\/p>\n\n\n\n<p>3. Notions of Mobile and XR Development&nbsp;<\/p>\n\n\n\n<p>4. Programming Standards and Best Practices&nbsp;<\/p>\n\n\n\n<p>5. GameObject Component System&nbsp;&nbsp;<\/p>\n\n\n\n<p>6. Entity Component System&nbsp;<\/p>\n\n\n\n<p>7. Code Architecture&nbsp;<\/p>\n\n\n\n<p>7.1. MonoBehavior based&nbsp;<\/p>\n\n\n\n<p>7.2. Scriptable Objects based&nbsp;<\/p>\n\n\n\n<p>8. Immersive Audio&nbsp;<\/p>\n<\/td><\/tr>\n                                                                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-1-3\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-1-3\">\n                                                                        Artificial Intelligence for Games\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    2S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    6\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    45 h\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-1-3\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>This course aims to provide knowledge in the use of Artificial Intelligence applied to game development. Students will utilize a contemporary game engine, its tools, and C++ as the programming language for game development.&nbsp;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\n\n\n\n<p>1.AI Technologies for Games&nbsp;<\/p>\n\n\n\n<p>2. Intelligent agents&nbsp;<\/p>\n\n\n\n<p>2.1. Sensing and Perception&nbsp;<\/p>\n\n\n\n<p>2.2. Decision Making&nbsp;<\/p>\n\n\n\n<p>3. Pathfinding (Nav Mesh Navigation)&nbsp;<\/p>\n\n\n\n<p>4. Behaviour trees and Blackboards&nbsp;<\/p>\n\n\n\n<p>5. Search Algorithms&nbsp;<\/p>\n\n\n\n<p>6. Minimax algorithm and alpha-beta pruning&nbsp;<\/p>\n\n\n\n<p>7. Genetic Algorithms and Neural Networks&nbsp;<\/p>\n\n\n\n<p>8. Notions of Flocking and Herding Behaviours&nbsp;<\/p>\n<\/td><\/tr>\n                                                                                                                                    <\/tbody>\n                                    <\/table>\n                                <\/div>\n                                                    <\/div>\n                                            <div id=\"course-curriculum-section-2\" class=\"carousel-item item\" role=\"tabpanel\" aria-hidden=\"true\">\n                                                            \n                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        \n                                <div class=\"wp-block-table m-0\">\n                                    <table>\n                                        <caption class=\"sr-only\">1. Year | 3D Game Art<\/caption>\n                                        <thead>\n                                            <tr>\n                                                                                                                                                            <th class=\"curricular_plan_cu_field curricular_plan_cu_code\">ID<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_title\">Name<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_period\">Semester<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_ects\">ECTS<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_duration\">Length<\/th>\n                                                                                                                                                                                                                                                    <\/tr>\n                                        <\/thead>\n                                        <tbody>\n                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-2-0\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-2-0\">\n                                                                        Environment Art\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    1S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    6\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    45 h\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-2-0\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>In this subject the student will get a thorough understanding of the creation of environments for digital games, getting a deeper knowledge of texturing, scale, perspective and lighting. The student will get the necessary skills to create complex backgrounds, layouts, props, and environments.&nbsp;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong><em>Syllabus:&nbsp;<\/em><\/strong>&nbsp;<\/p>\n\n\n\n<p>1. Introduction and Blocking Out&nbsp;&nbsp;<\/p>\n\n\n\n<p>2. Concept Art \u2013 Environment and objects&nbsp;<\/p>\n\n\n\n<p>3. Greyboxing and Modeling Composition Techniques&nbsp;<\/p>\n\n\n\n<p>4. Game Engine \u2013 Lighting: Artificial and Real&nbsp;&nbsp;<\/p>\n\n\n\n<p>5. Tileable Textures&nbsp;<\/p>\n\n\n\n<p>6. Baking and Unwrapping&nbsp;<\/p>\n\n\n\n<p>7. Details&nbsp;<\/p>\n\n\n\n<p>8. Blender and Environment Art&nbsp;<\/p>\n\n\n\n<p>9. Photogrammetry&nbsp;<\/p>\n\n\n\n<p>10. Decals and Their Uses&nbsp;<\/p>\n\n\n\n<p>11. Post Process Effects&nbsp;<\/p>\n<\/td><\/tr>\n                                                                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-2-1\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-2-1\">\n                                                                        Animation for Games\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    1S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    6\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    45 h\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-2-1\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>In this subject the student will get a thorough understanding of animation for digital games, getting a deeper knowledge of how to apply animation theories, knowing the working process to implement them in a game engine at the same time as making a character feel alive and dynamic though animation techniques that can be applied to other game objects.&nbsp;&nbsp;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong><em>Syllabus:<\/em><\/strong>&nbsp;<\/p>\n\n\n\n<p>1. Animation and Games&nbsp;<\/p>\n\n\n\n<p>2. Animation Theories and Game Design: Weight, Timing and Spacing&nbsp;<\/p>\n\n\n\n<p>3. In-Game Animation Workflow&nbsp;&nbsp;<\/p>\n\n\n\n<p>4. Script, Storyboarding and Animatic&nbsp;<\/p>\n\n\n\n<p>5. Body Mechanics&nbsp;<\/p>\n\n\n\n<p>6. Character Animation&nbsp;<\/p>\n\n\n\n<p>7. Rigging for Game Engines&nbsp;<\/p>\n\n\n\n<p>8. Keyframe vs. Motion Capture Animation&nbsp;<\/p>\n\n\n\n<p>9. Adding Animated characters to a Game Engine&nbsp;<\/p>\n\n\n\n<p>10. Performance Optimization, Interaction and Refinement&nbsp;<\/p>\n<\/td><\/tr>\n                                                                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-2-2\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-2-2\">\n                                                                        Character Art\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    2S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    6\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    45 h\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-2-2\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>In this subject the student will get a thorough understanding of the creation of 3D high-quality characters for digital games, getting a deeper knowledge of proportions, anatomy, personality, sculpting, texturing, and lighting. The student will get the necessary skills to create complex characters and putting them into a game engine.&nbsp;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong><em>Syllabus:<\/em><\/strong>&nbsp;<\/p>\n\n\n\n<p>1. Introduction to Character Art Workflow for Digital Games&nbsp;<\/p>\n\n\n\n<p>2. Character Concept Art \u2013 Adapt to Different Visual Styles&nbsp;&nbsp;<\/p>\n\n\n\n<p>3. Character Sheet&nbsp;<\/p>\n\n\n\n<p>3. Hi-res Sculpting&nbsp;<\/p>\n\n\n\n<p>4. Adding Details: Hair, Clothing&nbsp;<\/p>\n\n\n\n<p>5. Retopology \/ Low Resolution modelling, UV Layout&nbsp;<\/p>\n\n\n\n<p>6. Assembling \/ Baking&nbsp;&nbsp;<\/p>\n\n\n\n<p>7. Painting \/ Texturing \/ PBR workflow&nbsp;<\/p>\n\n\n\n<p>8. Camera setup, Lighting and Rendering&nbsp;<\/p>\n\n\n\n<p>9. Apply to a Game Engine&nbsp;<\/p>\n<\/td><\/tr>\n                                                                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-2-3\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-2-3\">\n                                                                        Character Animation\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    2S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    6\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    45 h\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-2-3\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>In this subject the student will get a thorough understanding of the animation of high-quality characters in 3D for digital games, getting a deeper knowledge of personality, weight, charisma, emotion and choreography through animation methods. The student will get the necessary skills to animate complex characters and using them in Unreal Engine.&nbsp;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong><em>Syllabus:<\/em><\/strong>&nbsp;<\/p>\n\n\n\n<p>1. Posing for Games&nbsp;<\/p>\n\n\n\n<p>2. Real-World Weight, Physics and Object Interaction&nbsp;<\/p>\n\n\n\n<p>3. Dynamic Motions &#8211; Rhythm, Balance&nbsp;<\/p>\n\n\n\n<p>4. Advanced Body Mechanics, actions and reactions performances&nbsp;<\/p>\n\n\n\n<p>5. Animation Asset Creation for Gameplay&nbsp;&nbsp;<\/p>\n\n\n\n<p>6. Animation Combos \u2013 Combining a Sequence of Animations&nbsp;<\/p>\n\n\n\n<p>7. Choreography for Multiple Characters: Combat, Takedowns&nbsp;<\/p>\n\n\n\n<p>8. Pantomine Animation&nbsp;&nbsp;<\/p>\n\n\n\n<p>9. Facial Animation Setup and Lip-sync Animation&nbsp;<\/p>\n\n\n\n<p>10. Camera setup, Lighting and Rendering&nbsp;<\/p>\n<\/td><\/tr>\n                                                                                                                                    <\/tbody>\n                                    <\/table>\n                                <\/div>\n                                                    <\/div>\n                                            <div id=\"course-curriculum-section-3\" class=\"carousel-item item\" role=\"tabpanel\" aria-hidden=\"true\">\n                                                            \n                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                \n                                <div class=\"wp-block-table m-0\">\n                                    <table>\n                                        <caption class=\"sr-only\">2. Year | Common Subjects<\/caption>\n                                        <thead>\n                                            <tr>\n                                                                                                                                                            <th class=\"curricular_plan_cu_field curricular_plan_cu_code\">ID<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_title\">Name<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_period\">Semester<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_ects\">ECTS<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_duration\">Length<\/th>\n                                                                                                                                                                                                                                                    <\/tr>\n                                        <\/thead>\n                                        <tbody>\n                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-3-0\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-3-0\">\n                                                                        Research Methods for Games\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    1S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    6\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    45 h\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-3-0\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>This course aims to promote the development of skills such as scientific writing, methodological design, scientific communication, and research opportunities. Also, this course rises awareness of the relevance of the ethical dimension and in developing standards of practice consistent with the best research practices in the game development area.&nbsp;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\n\n\n\n<p>1. Scientific Writing and Communication&nbsp;<\/p>\n\n\n\n<p>1.1. Structural Components of Scientific Documents&nbsp;<\/p>\n\n\n\n<p>1.2. Bibliographic Citation Procedures and Techniques&nbsp;<\/p>\n\n\n\n<p>1.3. Critical Review in Games Research&nbsp;<\/p>\n\n\n\n<p>1.4. Game Research Project Communication&nbsp;<\/p>\n\n\n\n<p>2. Methodological Design and Research&nbsp;<\/p>\n\n\n\n<p>2.1. Research Objectives, Questions, and Hypotheses&nbsp;<\/p>\n\n\n\n<p>2.2. Methodological Designs&nbsp;<\/p>\n\n\n\n<p>2.3. Research Validity&nbsp;<\/p>\n\n\n\n<p>3. Collecting, Analysing and Presenting Data&nbsp;<\/p>\n\n\n\n<p>3.1. Techniques and Instruments of Data Collection&nbsp;<\/p>\n\n\n\n<p>3.2. Questionnaire Formulation&nbsp;<\/p>\n\n\n\n<p>3.3. Data Analysis&nbsp;&nbsp;<\/p>\n\n\n\n<p>4. Reflection and Ethical Awareness&nbsp;<\/p>\n\n\n\n<p>4.1. Games in Research&nbsp;<\/p>\n\n\n\n<p>4.2. Ethical Considerations in Research&nbsp;<\/p>\n\n\n\n<p>4.3. Ethical Procedures in Games Research&nbsp;<\/p>\n<\/td><\/tr>\n                                                                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    Internship \/ Project \/ Thesis\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    1S and 2S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    46\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                                                    <\/tbody>\n                                    <\/table>\n                                <\/div>\n                                                    <\/div>\n                                            <div id=\"course-curriculum-section-4\" class=\"carousel-item item\" role=\"tabpanel\" aria-hidden=\"true\">\n                                                            \n                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    \n                                <div class=\"wp-block-table m-0\">\n                                    <table>\n                                        <caption class=\"sr-only\">2. Year | Game Programming<\/caption>\n                                        <thead>\n                                            <tr>\n                                                                                                                                                            <th class=\"curricular_plan_cu_field curricular_plan_cu_code\">ID<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_title\">Name<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_period\">Semester<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_ects\">ECTS<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_duration\">Length<\/th>\n                                                                                                                                                                                                                                                    <\/tr>\n                                        <\/thead>\n                                        <tbody>\n                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-4-0\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-4-0\">\n                                                                        Game Programming Project\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    1S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    8\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    60 h  \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-4-0\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>In this subject the student will apply the acquired knowledge to develop a project using a contemporary game engine that can be presented in their portfolio, focusing on game programming.&nbsp;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\n\n\n\n<p>1.Production Pipeline for Game Programmers&nbsp;<\/p>\n\n\n\n<p>2. Notions of Game Project Management&nbsp;&nbsp;<\/p>\n\n\n\n<p>3. Notions of Post-Launch Games Research&nbsp;&nbsp;<\/p>\n\n\n\n<p>4. Conventions&nbsp;<\/p>\n\n\n\n<p>4.1. Project Structure&nbsp;<\/p>\n\n\n\n<p>4.2. Organization and Naming Conventions&nbsp;<\/p>\n\n\n\n<p>5. Source Code Management&nbsp;<\/p>\n\n\n\n<p>5.1. Version Control Technologies&nbsp;<\/p>\n\n\n\n<p>5.2. Integration and Cloud Platforms&nbsp;<\/p>\n\n\n\n<p>6. Development of a Digital Game Project&nbsp;<\/p>\n\n\n\n<p>6.1. Game Mechanics&nbsp;<\/p>\n\n\n\n<p>6.2. Game Systems&nbsp;<\/p>\n\n\n\n<p>6.3. Game Physics&nbsp;<\/p>\n\n\n\n<p>6.4. Animation Programming&nbsp;<\/p>\n\n\n\n<p>6.5. AI Programming&nbsp;<\/p>\n\n\n\n<p>6.6. UI Programming&nbsp;<\/p>\n<\/td><\/tr>\n                                                                                                                                    <\/tbody>\n                                    <\/table>\n                                <\/div>\n                                                    <\/div>\n                                            <div id=\"course-curriculum-section-5\" class=\"carousel-item item\" role=\"tabpanel\" aria-hidden=\"true\">\n                                                            \n                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    \n                                <div class=\"wp-block-table m-0\">\n                                    <table>\n                                        <caption class=\"sr-only\">2. Year | 3D Game Art<\/caption>\n                                        <thead>\n                                            <tr>\n                                                                                                                                                            <th class=\"curricular_plan_cu_field curricular_plan_cu_code\">ID<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_title\">Name<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_period\">Semester<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_ects\">ECTS<\/th>\n                                                                                                                                                                                                                <th class=\"curricular_plan_cu_field curricular_plan_cu_duration\">Length<\/th>\n                                                                                                                                                                                                                                                    <\/tr>\n                                        <\/thead>\n                                        <tbody>\n                                                                                            <tr>\n                                                                                                                                                                        <td class=\"curricular_plan_cu_field curricular_plan_cu_code\">\n                                                                                                                                    \n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_title\">\n                                                                                                                                    <a class=\"btn btn-link p-0\" data-toggle=\"collapse\" href=\"#curricular_plan_cu_description-5-0\" role=\"button\" aria-expanded=\"false\" aria-controls=\"curricular_plan_cu_description-5-0\">\n                                                                        Game Art Project\n                                                                    <\/a>\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_period\">\n                                                                                                                                    1S\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_ects\">\n                                                                                                                                    8\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                <td class=\"curricular_plan_cu_field curricular_plan_cu_duration\">\n                                                                                                                                    60 h\n                                                                                                                            <\/td>\n                                                                                                                                                                                                                                                                        <\/tr>\n                                                                                                    <tr id=\"curricular_plan_cu_description-5-0\" class=\"collapse\"><td colspan=\"5\" class=\"curricular_plan_cu_field curricular_plan_cu_description\">\n<p>n this subject the student will apply the knowledge acquired in the course to reach a project that can be presented in their portfolio. The main goal is to create a Game Art Project including Concept Art, 3D Modeling, 3D Animation and Sound. The student has 2 options:&nbsp;<\/p>\n\n\n\n<ol><li>Create a project for a digital game (possibility to work with student from the Programming Track, necessary to make a Game Design Document, Level Design and all the procedures to make the game \u201ccoming alive\u201d);<\/li><li>Create a project for a digital game of a character in an environment in a game engine, animated with all the movements of the character (or other creatures), animating the environment, with or without interaction and it must have sound.&nbsp;<\/li><\/ol>\n\n\n\n<p>The content will be related and adapted by the project of each student. Depending on the type of project the student choose, Game Design, Level Design and User Experience can be applied to the Syllabus &#8211; Pr\u00e9-Production section; User Interface design can be applied to the Production Syllabus.&nbsp;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong><em>Syllabus<\/em><\/strong><\/p>\n\n\n\n<p>1.Production Pipeline for Game Artists&nbsp;<\/p>\n\n\n\n<p>2. Notions of Game Project Management&nbsp;&nbsp;<\/p>\n\n\n\n<p>3. Pitch the idea, Define the Scope&nbsp;<\/p>\n\n\n\n<p>4. Pre-Production&nbsp;<\/p>\n\n\n\n<p>4.1. Narrative, Moodboards, Concept Art, Character Sheets&nbsp;<\/p>\n\n\n\n<p>4.2. Blocking Out&nbsp;<\/p>\n\n\n\n<p>4.3. Greyboxing and Modeling&nbsp;<\/p>\n\n\n\n<p>5. Production&nbsp;<\/p>\n\n\n\n<p>5.1. Character Modeling\/Sculpting&nbsp;<\/p>\n\n\n\n<p>5.2. Texturing and Materials&nbsp;<\/p>\n\n\n\n<p>5.3. Prepare objects for Game Engine&nbsp;&nbsp;<\/p>\n\n\n\n<p>5.4. Storyboarding&nbsp;<\/p>\n\n\n\n<p>5.5. Rigging and Animation&nbsp;<\/p>\n\n\n\n<p>5.6. Effects and Particle Systems&nbsp;<\/p>\n\n\n\n<p>5.7. Sound Design&nbsp;<\/p>\n\n\n\n<p>5.8. Integrating in a Game Engine&nbsp;<\/p>\n\n\n\n<p>5.9. Lighting&nbsp;&nbsp;<\/p>\n\n\n\n<p>5.9.1 Testing&nbsp;<\/p>\n<\/td><\/tr>\n                                                                                                                                    <\/tbody>\n                                    <\/table>\n                                <\/div>\n                                                    <\/div>\n                                    <\/div>\n    \n                                                        <div class=\"carousel-controls\">\n                        <a class=\"carousel-control-prev\" href=\"#course-curriculum\" role=\"button\" data-slide=\"prev\" aria-controls=\"course-curriculum-items\">\n                            <span class=\"carousel-control-prev-icon\" aria-hidden=\"true\"><\/span>\n                            <span class=\"sr-only\">Previous Year<\/span>\n                        <\/a>\n                        <a class=\"carousel-control-next\" href=\"#course-curriculum\" role=\"button\" data-slide=\"next\" aria-controls=\"course-curriculum-items\">\n                            <span class=\"carousel-control-next-icon\" aria-hidden=\"true\"><\/span>\n                            <span class=\"sr-only\">Next Year<\/span>\n                        <\/a>\n                    <\/div>\n                            <\/div>\n        <\/div>\n    <\/section>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-container-13 wp-block-columns\">\n<div class=\"wp-container-11 wp-block-column\"><div class=\"post-field course_public_notice\">\n   <h3 class=\"pt-0 field-title\">Entry Requirements<\/h2>\n    <div>\n<p>People who can apply to the Master\u2019s Degree:<\/p>\n\n\n\n<p>a) Holders of an undergraduate degree or a legal equivalent in Games, Computer Engineering, Multimedia Design, Graphic Design, and related fields;<br>b) Holders of a foreign higher education diploma, granted after a first cycle of studies, under the principles of the Bologna Process, by a State, which has subscribed this Process, in the fields identified in a);<br>c) Holders of a foreign higher education diploma that is recognized as meeting the objectives of an undergraduate degree by the Technical and Scientific Council of the School of Technology and Management, in the fields identified in a);<br>d) Holders of an academic, scientific or professional curriculum that is recognized as certifying the skills to attend this cycle of studies by the Technical and Scientific Council of the School of Technology and Management.<\/p>\n\n\n\n<p><br>International Student<br>All information related to the \u00a0international student application should be consulted on our\u00a0<a rel=\"noreferrer noopener\" href=\"https:\/\/www.ipleiria.pt\/en\/international\/studying-in-portugal\/international-students\/\" target=\"_blank\">International Students<\/a>\u00a0webpage.<\/p>\n<\/div>\n    <div class=\"clearfix\"><\/div>\n<\/div><\/div>\n\n\n\n<div class=\"wp-container-12 wp-block-column\"><div class=\"post-field course_accreditation\">\n   <h3 class=\"field-title\">Accreditation<\/h2>\n    <div>\n<p>State: Accreditated<br>N. years of accreditation: 2<br>Publication date: 31-07-2024<br><a rel=\"noreferrer noopener\" href=\"https:\/\/si.a3es.pt\/sia3es\/page?stage=ConsultaPublicaProcesso&amp;processID=936\" data-type=\"URL\" data-id=\"https:\/\/si.a3es.pt\/sia3es\/page?stage=ConsultaPublicaProcesso&amp;processID=936\" target=\"_blank\">A3ES Accreditation<\/a><\/p>\n<\/div>\n    <div class=\"clearfix\"><\/div>\n<\/div>\n\n<div class=\"post-field course_more_information\">\n   <h3 class=\"field-title\">More Information<\/h2>\n    <div>\n<p>Contacts<br>E-mail: <a href=\"mailto:studywithus@ipleiria.pt\" target=\"_blank\" rel=\"noreferrer noopener\">studywithus@ipleiria.pt<\/a><\/p>\n<\/div>\n    <div class=\"clearfix\"><\/div>\n<\/div><\/div>\n<\/div>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n<div class=\"wp-block-pt-ipleiria-ued-wp-theme-ipleiria-gutenbergblocks-container gbc gbc-view row-valign-top align-full \">\n    <div class=\"gbc-background\" style=\"background-color:#262626\"><\/div>\n    <div class=\"gbc-background-overlay gbc-background-overlay-normal\" style=\"opacity:0.3\"><\/div>\n    <div class=\"gbc-wrapper\" style=\"padding-top:100px;padding-bottom:60px\">\n        <div id=\"gbc-container-_2a836c-36\" class=\"inner-container container\">\n            <h2 class=\"has-text-align-center is-style-theme-title has-dark-title-text-color-color has-text-color\">Online Application<\/h2>\n            <p class=\"has-text-align-center has-dark-title-text-color-color has-text-color\">Use the button bellow to start your application.<\/p>                                                                                                        \n                    <div class=\"wp-block-buttons aligncenter is-content-justification-center\">\n                        <div class=\"wp-block-button is-style-theme-button-outline\">\n                            <a class=\"wp-block-button__link has-title-text-color-color has-dark-title-text-color-background-color has-text-color has-background\" href=\"https:\/\/www.ipleiria.pt\/en\/study\/applications\/masters-applications\/\" target=\"_blank\" rel=\"noreferrer noopener\">How to apply<\/a>\n                    \n                        <\/div>\n                    <\/div>\n                <\/div>\n    <\/div>\n<\/div>\n    <div style=\"margin-bottom: 40px;\"><\/div>\n\n\n\n<div id=\"gbc-_e8a439-20\" class=\"wp-block-pt-ipleiria-ued-wp-theme-ipleiria-gutenbergblocks-container gbc gbc-view row-valign-top align-full\"><div class=\"gbc-background-overlay gbc-background-overlay-normal\" style=\"opacity:0.3\"><\/div><div class=\"gbc-wrapper\" style=\"padding-top:100px;padding-bottom:60px\"><div id=\"gbc-container-gbc-_e8a439-20\" class=\"inner-container container\">\n<div class=\"wp-container-17 wp-block-columns\">\n<div class=\"wp-container-14 wp-block-column\"><div class=\"post-field course_application_fee\">\n   <h3 class=\"has-text-align-center pt-0 field-title\">Application Fee<\/h2>\n    <div>\n<p>60\u20ac<\/p>\n<\/div>\n    <div class=\"clearfix\"><\/div>\n<\/div><\/div>\n\n\n\n<div class=\"wp-container-15 wp-block-column\"><div class=\"post-field course_enrolment_fee\">\n   <h3 class=\"has-text-align-center pt-0 field-title\">Enrolment Fee<\/h2>\n    <div>\n<p class=\"has-text-align-left\">General contingent: 50\u20ac<br>International student contingent: 100\u20ac<\/p>\n<\/div>\n    <div class=\"clearfix\"><\/div>\n<\/div><\/div>\n\n\n\n<div class=\"wp-container-16 wp-block-column\"><div class=\"post-field course_tuition_fee\">\n   <h3 class=\"has-text-align-center pt-0 field-title\">Tuition Fee<\/h2>\n    <div>\n<p>General contingent: 1140\u20ac<br>International student contingent: 3000\u20ac<\/p>\n<\/div>\n    <div class=\"clearfix\"><\/div>\n<\/div><\/div>\n<\/div>\n<\/div><\/div><\/div>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity is-style-wide\"\/>\n\n\n                                                                                                                                                        ","protected":false},"featured_media":48772,"template":"","meta":{"multilingual_post_translation":"{\"pt-PT\":{\"url\":\"https:\/\/www.ipleiria.pt\/curso\/desenvolvimento-de-jogos-digitais-digital-games-development\/\",\"postID\":null,\"postTitle\":\"\",\"siteID\":1,\"customURL\":true,\"languageInfo\":{\"multilingual_site_api_url\":\"https:\/\/www.ipleiria.pt\/wp-json\/\",\"name\":\"Portugu\u00eas\",\"locale\":\"pt_PT\"}}}","custompostfields_meta-description":"","custompostfields_course_presentation":"<!-- wp:paragraph -->\n<p>Our Master\u2019s programme in Digital Games Development offers two specialised tracks \u2014 Game Arts and Game Programming \u2014 and is taught entirely in English. With over 11 years of experience in Game Development education we have built a strong reputation supported by more than 50 student awards, including over 40 from PlayStation Talents, as well as recognitions from Nordic Game Discovery Contest, Indie X, Game Dev Lisbon Spotlight Awards, and other international competitions.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>As an international programme, the exclusive use of English not only facilitates collaboration among students from diverse cultural backgrounds but also ensures full preparation for work and research in global contexts within the games industry.<br>Both specialisation areas cover the entire video game production pipeline, from concept to release.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Students have access to six dedicated Game Labs, designed to replicate the conditions of professional game development studios. These labs are equipped with high-performance development stations, a playtest zone, and other specialised facilities, providing an authentic and inspiring environment for creative experimentation and teamwork.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Check out our games<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:buttons -->\n<div class=\"wp-block-buttons\"><!-- wp:button {\"align\":\"center\",\"className\":\"is-style-theme-button-solid\"} -->\n<div class=\"wp-block-button aligncenter is-style-theme-button-solid\"><a class=\"wp-block-button__link\" href=\"https:\/\/ipleiria-games.itch.io\/\" target=\"_blank\" rel=\"noreferrer noopener\">games ipleiria portfolio<\/a><\/div>\n<!-- \/wp:button --><\/div>\n<!-- \/wp:buttons -->\n\n<!-- wp:paragraph -->\n<p>The school maintains close collaboration with the games industry, creating professional opportunities and ensuring that student projects achieve visibility beyond the academic sphere.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>The programme makes use of industry-standard software and hardware, such as Unreal Engine - specifically focused on the latter for 3D work - Blender, Maya, Adobe Creative Suite and Figma, allowing students to gain proficiency in the same tools used by studios worldwide.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Students can also benefit from internship opportunities both in Portugal and abroad. Internships may be carried out in European companies for up to six months, with financial support, strengthening students\u2019 professional experience and international connections.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>This Master\u2019s degree prepares graduates to become game artists, programmers, or researchers capable of contributing to both national and international markets. Applicants are expected to bring prior knowledge in either 3D art or programming.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>This Master\u2019s is the ideal choice for students who have already completed a Bachelor\u2019s degree in Game Development and wish to specialise further in either Game Art or Game Programming \u2014 choosing one of these tracks to take their expertise to the next level.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>The curriculum emphasises collaboration between artistic and technical profiles. Students learn through hands-on projects, benefit from guidance by experienced professionals, and develop the ability to work across disciplines. This approach provides both the creative and analytical skills needed to succeed in the games industry.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Students and faculty are actively involved in the creation and participation of national and international events in the field of digital games, including conferences, festivals, game jams, and exhibitions. The programme also benefits from an active Student Association, which plays a key role in organising events, supporting new students in their integration process, and fostering a welcoming and collaborative community.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Although Leiria is not one of Portugal\u2019s largest cities, it provides an ideal environment for students, offering excellent living conditions and a strong sense of inclusion. The city is widely recognised for its affordable cost of living, safety, peaceful atmosphere, quality education, and proximity to Portugal\u2019s coastline, making it a vibrant and balanced place to study and live.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>To know this master programme, please take a peek at our students' work:<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:spacer {\"height\":\"50px\"} -->\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<!-- \/wp:spacer -->\n\n<!-- wp:embed {\"url\":\"https:\/\/youtu.be\/BG3d3oXTk9o\",\"type\":\"video\",\"providerNameSlug\":\"youtube\",\"responsive\":true,\"className\":\"wp-embed-aspect-16-9 wp-has-aspect-ratio\"} -->\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\nhttps:\/\/youtu.be\/BG3d3oXTk9o\n<\/div><\/figure>\n<!-- \/wp:embed -->","custompostfields_course_content":"<!-- wp:paragraph {\"placeholder\":\"Set \\u0022Programme Content\\u0022 content...\"} -->\n<p><\/p>\n<!-- \/wp:paragraph -->","custompostfields_course_code":"","custompostfields_course_public_notice":"<!-- wp:paragraph -->\n<p><a rel=\"noreferrer noopener\" href=\"https:\/\/www.ipleiria.pt\/wp-content\/uploads\/2026\/03\/Edital-ESTG-Desenvolvimento-de-Jogos-Digitais-D.pdf\" target=\"_blank\">Edital 2026<\/a> (PT Doc retf)<br><a rel=\"noreferrer noopener\" href=\"https:\/\/www.ipleiria.pt\/wp-content\/uploads\/2026\/03\/Edital-ESTG-Digital-Games-Development-D.pdfhttps:\/\/www.ipleiria.pt\/wp-content\/uploads\/2026\/03\/Edital-ESTG-Digital-Games-Development-D.pdf\" target=\"_blank\">Edital 2026<\/a> (EN Doc retf)<\/p>\n<!-- \/wp:paragraph -->","custompostfields_course_length":"4 semesters","custompostfields_course_ects":"120","custompostfields_course_supervisor":"<!-- wp:paragraph -->\n<p id=\"block-373b15ec-3100-4b7d-b803-ff538d479770\">Maria Eduarda Moreira Abrantes Ferreira da Silva<br><a rel=\"noreferrer noopener\" href=\"mailto:coord.mdjd.estg@ipleiria.pt\" target=\"_blank\">coord.mdjd.estg@ipleiria.pt<\/a><\/p>\n<!-- \/wp:paragraph -->","custompostfields_course_vacancies":"<!-- wp:paragraph {\"placeholder\":\"Set \\u0022Programme Vacancies\\u0022 content...\"} -->\n<p>General and International Contingent: 40<\/p>\n<!-- \/wp:paragraph -->","custompostfields_course_application_fee":"<!-- wp:paragraph {\"placeholder\":\"Set \\u0022Programme Application Fee\\u0022 content...\"} -->\n<p>60\u20ac<\/p>\n<!-- \/wp:paragraph -->","custompostfields_course_enrolment_fee":"<!-- wp:paragraph {\"align\":\"left\",\"placeholder\":\"Set \\u0022Programme Enrollment Fee\\u0022 content...\"} -->\n<p class=\"has-text-align-left\">General contingent: 50\u20ac<br>International student contingent: 100\u20ac<\/p>\n<!-- \/wp:paragraph -->","custompostfields_course_tuition_fee":"<!-- wp:paragraph {\"placeholder\":\"Set \\u0022Programme Annual Fee\\u0022 content...\"} -->\n<p>General contingent: 1140\u20ac<br>International student contingent: 3000\u20ac<\/p>\n<!-- \/wp:paragraph -->","custompostfields_course_goals":"<!-- wp:list -->\n<ul><li>Develop advanced skills in innovation and digital game creation, aligned with industry needs.<\/li><li>Encourage graduates to apply research and best practices within the video game sector.<\/li><li>Train specialised professionals ready to take on leadership roles and contribute to the growth of the industry nationally and internationally.<\/li><li>Promote interdisciplinarity, creativity, and proficiency in the most relevant technologies for game development.<\/li><li>Offer excellence-driven training in<strong> Game Art <\/strong>or <strong>Game Programming<\/strong>, enabling students to specialise in one of these key areas of video game production.<\/li><\/ul>\n<!-- \/wp:list -->","custompostfields_course_future_studies":"","custompostfields_course_career_prospects":"<!-- wp:list -->\n<ul><li>Game Programmer<\/li><li>Games Artificial Intelligence Programmer<\/li><li>Virtual Reality\/Augmented Reality Developer<\/li><li>Games Network Programmer<\/li><li>Game Tools Programmer<\/li><li>Mobile Games Programmer<\/li><li>Technical Artist<\/li><li>3D Artist<\/li><li>3D Animator<\/li><li>3D Character Animator<\/li><li>UX\/UI Designer for Games<\/li><li>Art Director<\/li><\/ul>\n<!-- \/wp:list -->","custompostfields_course_entry_requirements":"<!-- wp:paragraph -->\n<p>People who can apply to the Master\u2019s Degree:<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>a) Holders of an undergraduate degree or a legal equivalent in Games, Computer Engineering, Multimedia Design, Graphic Design, and related fields;<br>b) Holders of a foreign higher education diploma, granted after a first cycle of studies, under the principles of the Bologna Process, by a State, which has subscribed this Process, in the fields identified in a);<br>c) Holders of a foreign higher education diploma that is recognized as meeting the objectives of an undergraduate degree by the Technical and Scientific Council of the School of Technology and Management, in the fields identified in a);<br>d) Holders of an academic, scientific or professional curriculum that is recognized as certifying the skills to attend this cycle of studies by the Technical and Scientific Council of the School of Technology and Management.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p><br>International Student<br>All information related to the \u00a0international student application should be consulted on our\u00a0<a rel=\"noreferrer noopener\" href=\"https:\/\/www.ipleiria.pt\/en\/international\/studying-in-portugal\/international-students\/\" target=\"_blank\">International Students<\/a>\u00a0webpage.<\/p>\n<!-- \/wp:paragraph -->","custompostfields_course_more_information":"<!-- wp:paragraph -->\n<p>Contacts<br>E-mail: <a href=\"mailto:studywithus@ipleiria.pt\" target=\"_blank\" rel=\"noreferrer noopener\">studywithus@ipleiria.pt<\/a><\/p>\n<!-- \/wp:paragraph -->","custompostfields_course_curriculum":"[{\"curricular_plan_section_title\":\"1. Year | Common Subjects\",\"curricular_plan_cus\":[{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"Game Studies\",\"curricular_plan_cu_period\":\"1S\",\"curricular_plan_cu_ects\":\"6\",\"curricular_plan_cu_duration\":\"45 h\",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>This course aims to foster games\u2019 analysis from a comprehensive variety of angles and applications, from a conceptual and critical approach, targeted for a deep understanding on the games\u2019 role in society.&nbsp;<br>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:list {\\\"ordered\\\":true,\\\"type\\\":\\\"1\\\"} -->\\n<ol type=\\\"1\\\"><li>Theorising Play and Games&nbsp;<\/li><li>Forms and Genre&nbsp;<\/li><li>Games through semiotic and rule systems&nbsp;<\/li><li>Linear and Interactive Narratives &nbsp;- Space and Time in Games&nbsp;&nbsp;<\/li><li>The Player\u2019s Mind&nbsp;&nbsp;<\/li><li>Avatars, Characters and Agency&nbsp;<\/li><li>Players and Fans&nbsp;<\/li><li>Representation, Identification, and Inclusion&nbsp;<\/li><li>Platforms and other Materialities of Games&nbsp;<\/li><li>Entertainment and Serious Games&nbsp;<\/li><li>Games Beyond Entertainment&nbsp;&nbsp;- Gamification Techniques&nbsp;<\/li><\/ol>\\n<!-- \/wp:list -->\"},{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"Game and Level Design\",\"curricular_plan_cu_period\":\"1S\",\"curricular_plan_cu_ects\":\"6\",\"curricular_plan_cu_duration\":\"45 h\",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>This course aims to provide the knowledge, the methods, and tools to create engaging and effective video games. Through systematic design techniques, students will learn how to effectively build and communicate new game ideas.&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1. Game Concepts&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.1. Video Games for Usability and Playability&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.2. The Game Development Life Cycle&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.3. Storytelling and Narrative Pacing&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2. Game Design&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.1. Fundamentals of Game Design Theory&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.2. Design Choices Based on Design Theory&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.3. Conceptualising Game Mechanics and Gameplay&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.4. Player Feedback Mechanisms&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.5. Creation of Game Design Documents&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. Level Design&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.1. Level Design Workflow&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.2. Fundamentals of Composition in Level Design&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.3. Efficiency in Level Design&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4. Video Game Prototyping&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4.1. Methods for Prototyping Game Concepts&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4.2. Visual Scripting Languages Within a Game Engine&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4.3. Developing Game Mechanics Within a Game Engine&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\"},{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"Immersive and Automated Sound Design\",\"curricular_plan_cu_period\":\"1S\",\"curricular_plan_cu_ects\":\"6\",\"curricular_plan_cu_duration\":\"45 h\",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>This course aims to enhance proficiency in advanced game audio techniques, focusing on spatial audio and sound synthesis.&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1. Spatial Sound&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.1. Ambisonics reproduction and recording&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.2. Binaural and advanced acoustics for digital games&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.3. Binaural and Ambisonics for Virtual Reality&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2. Interactive sound and sound synthesis&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.1. Audio file playback control&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.2. Sound synthesis and sound processing&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.3. I\/O: MIDI, OSC, Sensors&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.4 Sound synthesis and processing applied to digital games&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.5 Sound synthesis and processing for interactive installations.&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. Audio for digital games&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.1 Music Systems&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.2 Ducking&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.3 Optimization&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\"},{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"UI \/ UX Design\",\"curricular_plan_cu_period\":\"2S\",\"curricular_plan_cu_ects\":\"6\",\"curricular_plan_cu_duration\":\"45 h\",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>This subject is focused on user-cantered design methodologies applied to the digital creation process of user interfaces for digital games. Students will understand how to conceptualise and create user interfaces by following best practices of user experience design (UX) and user interface design (UI) as well as providing consistency and usability to the UI, bringing the best experience possible \u2013 visual and audible. New frontiers of user interface design for digital games will be explored trying to discover new opportunities for increasing the digital experience of a player while playing a game, exploring new technologies and critical topics.&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong>Syllabus:<\/strong>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1. User Interface Design for Digital Games: Theories and Practice&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2. New Frontiers of User Interface Design&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. Immersive User Interfaces&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4. Immersive Tutorials&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5. User Research&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6. Inclusive UI\/UX in Digital Games&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>7. User Experience Design (UX)&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>8. Mockups, Flow and Interaction Prototyping&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>9. User Interface Design (UI)&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>10. Visual Design \u2013 UI Kit&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>11. Animation and Sound for User Interfaces&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\"},{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"Immersive Games\",\"curricular_plan_cu_period\":\"2S\",\"curricular_plan_cu_ects\":\"6\",\"curricular_plan_cu_duration\":\"45 h\",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>This course aims to dwell on the latest immersive technologies to explore a wider view of games and society. Using immersive technologies such as AR\/VR, students will learn the basics on how to create games for a variety of purposes.&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1. Immersive Interactive Experiences&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.1. The Human Senses&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.2. Immersive Game Design&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.3. Immersive Narratives&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2. VR Technologies&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.1. VR Equipment&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.2. Visualization Techniques&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.3. VR Experience Design&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.4. Interaction in VR&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.5. Critical Analysis and Evaluation&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. AR Technologies&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.1. Tools for AR Development&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.2. AR Experience Design&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.3. Key Aspects of AR for Game Creation&nbsp;<br>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\"},{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"Technical Art\",\"curricular_plan_cu_period\":\"2S\",\"curricular_plan_cu_ects\":\"6\",\"curricular_plan_cu_duration\":\"45 h\",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>This course aims to combine the students\u2019 artistic abilities with the technical skills of computer graphics. This course is a practical approach to facilitate the teamwork between game designers, programmers, and artists in the game production pipeline, as well as to increase proficiency in the graphics pipeline.&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1. Technical Art Fundamentals&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.1. The Roles of a Technical Artist&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.2. Production Pipeline from Concept to Engine&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.3. Workflow Guidelines across the Production Process&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2. Fundamentals of Graphics Pipelines&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.1. Real-time Visual Effects Techniques&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.2. Shader Fundamentals&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.3. Introduction to Scripting&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. Technical Tools&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.1. Technical Art Procedures and Methodologies&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.2. Procedural Tools for Real Time Game Mechanics&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.3. World Building Techniques&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4. Optimization and Efficiency&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4.1. Automating the Asset Pipeline&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4.2. Human Error and Redundant Task Analysis&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4.3. Optimal Performance of the Game\u2019s Assets&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\"}]},{\"curricular_plan_section_title\":\"1. Year | Game Programming\",\"curricular_plan_cus\":[{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"3D Game Programming\",\"curricular_plan_cu_period\":\"1S\",\"curricular_plan_cu_ects\":\"6\",\"curricular_plan_cu_duration\":\"45 h\",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>This course intends to provide solid knowledge of the basic pillars of game development, u supported by the use of a contemporary 3D game engine.&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.Contemporary Game Engines&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2. Game Engines Lifecycle&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. Games Physics&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.1. Collisions and Triggers&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.1. Rigid Body Dynamics&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4. Notions of Event-Based Programming&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5. Multimodal Input Systems&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6. Programming Character Animation&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6.1. State Machines&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6.2. Blend Spaces&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6.3. Rigged Meshes&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>7. User Interface&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>8. Audio&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\"},{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"Game Network Programming\",\"curricular_plan_cu_period\":\"1S\",\"curricular_plan_cu_ects\":\"6\",\"curricular_plan_cu_duration\":\"45 h\",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>This course intends to provide knowledge in more advanced game development topics, focusing on building game networks to support multiplayer games. Also, this course intends to provide knowledge in the use of C++, as programming language applied to game development.&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.Game Programming with C++&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2. Procedural Animation&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.1. Ragdolls&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.2. Inverse Kinematics&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. Performance Analysis&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.1. Games Profiling&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.2. Optimization Techniques for Games&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4. Plugin Development&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5. Multiplayer Game Development and Networking&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6. Anti-Cheat Engineering&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\"},{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"Multiplatform Game Development\",\"curricular_plan_cu_period\":\"2S\",\"curricular_plan_cu_ects\":\"6\",\"curricular_plan_cu_duration\":\"45 h\",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>This course intends to provide knowledge for the creation of games for different development platforms, such as mobile and XR, supported by the exploration of advanced game programming topics using a contemporary game engine.&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.Multiplatform Game Development&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2. Notions of Game Programming Design Patterns&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. Notions of Mobile and XR Development&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4. Programming Standards and Best Practices&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5. GameObject Component System&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6. Entity Component System&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>7. Code Architecture&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>7.1. MonoBehavior based&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>7.2. Scriptable Objects based&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>8. Immersive Audio&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\"},{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"Artificial Intelligence for Games\",\"curricular_plan_cu_period\":\"2S\",\"curricular_plan_cu_ects\":\"6\",\"curricular_plan_cu_duration\":\"45 h\",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>This course aims to provide knowledge in the use of Artificial Intelligence applied to game development. Students will utilize a contemporary game engine, its tools, and C++ as the programming language for game development.&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.AI Technologies for Games&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2. Intelligent agents&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.1. Sensing and Perception&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.2. Decision Making&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. Pathfinding (Nav Mesh Navigation)&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4. Behaviour trees and Blackboards&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5. Search Algorithms&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6. Minimax algorithm and alpha-beta pruning&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>7. Genetic Algorithms and Neural Networks&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>8. Notions of Flocking and Herding Behaviours&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\"}]},{\"curricular_plan_section_title\":\"1. Year | 3D Game Art\",\"curricular_plan_cus\":[{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"Environment Art\",\"curricular_plan_cu_period\":\"1S\",\"curricular_plan_cu_ects\":\"6\",\"curricular_plan_cu_duration\":\"45 h\",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>In this subject the student will get a thorough understanding of the creation of environments for digital games, getting a deeper knowledge of texturing, scale, perspective and lighting. The student will get the necessary skills to create complex backgrounds, layouts, props, and environments.&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong><em>Syllabus:&nbsp;<\/em><\/strong>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1. Introduction and Blocking Out&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2. Concept Art \u2013 Environment and objects&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. Greyboxing and Modeling Composition Techniques&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4. Game Engine \u2013 Lighting: Artificial and Real&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5. Tileable Textures&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6. Baking and Unwrapping&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>7. Details&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>8. Blender and Environment Art&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>9. Photogrammetry&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>10. Decals and Their Uses&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>11. Post Process Effects&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\"},{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"Animation for Games\",\"curricular_plan_cu_period\":\"1S\",\"curricular_plan_cu_ects\":\"6\",\"curricular_plan_cu_duration\":\"45 h\",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>In this subject the student will get a thorough understanding of animation for digital games, getting a deeper knowledge of how to apply animation theories, knowing the working process to implement them in a game engine at the same time as making a character feel alive and dynamic though animation techniques that can be applied to other game objects.&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong><em>Syllabus:<\/em><\/strong>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1. Animation and Games&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2. Animation Theories and Game Design: Weight, Timing and Spacing&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. In-Game Animation Workflow&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4. Script, Storyboarding and Animatic&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5. Body Mechanics&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6. Character Animation&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>7. Rigging for Game Engines&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>8. Keyframe vs. Motion Capture Animation&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>9. Adding Animated characters to a Game Engine&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>10. Performance Optimization, Interaction and Refinement&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\"},{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"Character Art\",\"curricular_plan_cu_period\":\"2S\",\"curricular_plan_cu_ects\":\"6\",\"curricular_plan_cu_duration\":\"45 h\",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>In this subject the student will get a thorough understanding of the creation of 3D high-quality characters for digital games, getting a deeper knowledge of proportions, anatomy, personality, sculpting, texturing, and lighting. The student will get the necessary skills to create complex characters and putting them into a game engine.&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong><em>Syllabus:<\/em><\/strong>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1. Introduction to Character Art Workflow for Digital Games&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2. Character Concept Art \u2013 Adapt to Different Visual Styles&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. Character Sheet&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. Hi-res Sculpting&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4. Adding Details: Hair, Clothing&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5. Retopology \/ Low Resolution modelling, UV Layout&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6. Assembling \/ Baking&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>7. Painting \/ Texturing \/ PBR workflow&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>8. Camera setup, Lighting and Rendering&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>9. Apply to a Game Engine&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\"},{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"Character Animation\",\"curricular_plan_cu_period\":\"2S\",\"curricular_plan_cu_ects\":\"6\",\"curricular_plan_cu_duration\":\"45 h\",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>In this subject the student will get a thorough understanding of the animation of high-quality characters in 3D for digital games, getting a deeper knowledge of personality, weight, charisma, emotion and choreography through animation methods. The student will get the necessary skills to animate complex characters and using them in Unreal Engine.&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong><em>Syllabus:<\/em><\/strong>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1. Posing for Games&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2. Real-World Weight, Physics and Object Interaction&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. Dynamic Motions - Rhythm, Balance&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4. Advanced Body Mechanics, actions and reactions performances&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5. Animation Asset Creation for Gameplay&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6. Animation Combos \u2013 Combining a Sequence of Animations&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>7. Choreography for Multiple Characters: Combat, Takedowns&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>8. Pantomine Animation&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>9. Facial Animation Setup and Lip-sync Animation&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>10. Camera setup, Lighting and Rendering&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\"}]},{\"curricular_plan_section_title\":\"2. Year | Common Subjects\",\"curricular_plan_cus\":[{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"Research Methods for Games\",\"curricular_plan_cu_period\":\"1S\",\"curricular_plan_cu_ects\":\"6\",\"curricular_plan_cu_duration\":\"45 h\",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>This course aims to promote the development of skills such as scientific writing, methodological design, scientific communication, and research opportunities. Also, this course rises awareness of the relevance of the ethical dimension and in developing standards of practice consistent with the best research practices in the game development area.&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1. Scientific Writing and Communication&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.1. Structural Components of Scientific Documents&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.2. Bibliographic Citation Procedures and Techniques&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.3. Critical Review in Games Research&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.4. Game Research Project Communication&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2. Methodological Design and Research&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.1. Research Objectives, Questions, and Hypotheses&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.2. Methodological Designs&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2.3. Research Validity&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. Collecting, Analysing and Presenting Data&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.1. Techniques and Instruments of Data Collection&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.2. Questionnaire Formulation&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3.3. Data Analysis&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4. Reflection and Ethical Awareness&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4.1. Games in Research&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4.2. Ethical Considerations in Research&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4.3. Ethical Procedures in Games Research&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\"},{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"Internship \/ Project \/ Thesis\",\"curricular_plan_cu_period\":\"1S and 2S\",\"curricular_plan_cu_ects\":\"46\",\"curricular_plan_cu_duration\":\"\",\"curricular_plan_cu_description\":\"\"}]},{\"curricular_plan_section_title\":\"2. Year | Game Programming\",\"curricular_plan_cus\":[{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"Game Programming Project\",\"curricular_plan_cu_period\":\"1S\",\"curricular_plan_cu_ects\":\"8\",\"curricular_plan_cu_duration\":\"60 h  \",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>In this subject the student will apply the acquired knowledge to develop a project using a contemporary game engine that can be presented in their portfolio, focusing on game programming.&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong><em>Syllabus<\/em><\/strong>&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.Production Pipeline for Game Programmers&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2. Notions of Game Project Management&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. Notions of Post-Launch Games Research&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4. Conventions&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4.1. Project Structure&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4.2. Organization and Naming Conventions&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5. Source Code Management&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5.1. Version Control Technologies&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5.2. Integration and Cloud Platforms&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6. Development of a Digital Game Project&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6.1. Game Mechanics&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6.2. Game Systems&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6.3. Game Physics&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6.4. Animation Programming&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6.5. AI Programming&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>6.6. UI Programming&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\"}]},{\"curricular_plan_section_title\":\"2. Year | 3D Game Art\",\"curricular_plan_cus\":[{\"curricular_plan_cu_code\":\"\",\"curricular_plan_cu_title\":\"Game Art Project\",\"curricular_plan_cu_period\":\"1S\",\"curricular_plan_cu_ects\":\"8\",\"curricular_plan_cu_duration\":\"60 h\",\"curricular_plan_cu_description\":\"<!-- wp:paragraph -->\\n<p>n this subject the student will apply the knowledge acquired in the course to reach a project that can be presented in their portfolio. The main goal is to create a Game Art Project including Concept Art, 3D Modeling, 3D Animation and Sound. The student has 2 options:&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:list {\\\"ordered\\\":true} -->\\n<ol><li>Create a project for a digital game (possibility to work with student from the Programming Track, necessary to make a Game Design Document, Level Design and all the procedures to make the game \u201ccoming alive\u201d);<\/li><li>Create a project for a digital game of a character in an environment in a game engine, animated with all the movements of the character (or other creatures), animating the environment, with or without interaction and it must have sound.&nbsp;<\/li><\/ol>\\n<!-- \/wp:list -->\\n\\n<!-- wp:paragraph -->\\n<p>The content will be related and adapted by the project of each student. Depending on the type of project the student choose, Game Design, Level Design and User Experience can be applied to the Syllabus - Pr\u00e9-Production section; User Interface design can be applied to the Production Syllabus.&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p><strong><em>Syllabus<\/em><\/strong><\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>1.Production Pipeline for Game Artists&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>2. Notions of Game Project Management&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>3. Pitch the idea, Define the Scope&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4. Pre-Production&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4.1. Narrative, Moodboards, Concept Art, Character Sheets&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4.2. Blocking Out&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>4.3. Greyboxing and Modeling&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5. Production&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5.1. Character Modeling\/Sculpting&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5.2. Texturing and Materials&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5.3. Prepare objects for Game Engine&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5.4. Storyboarding&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5.5. Rigging and Animation&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5.6. Effects and Particle Systems&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5.7. Sound Design&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5.8. Integrating in a Game Engine&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5.9. Lighting&nbsp;&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\\n\\n<!-- wp:paragraph -->\\n<p>5.9.1 Testing&nbsp;<\/p>\\n<!-- \/wp:paragraph -->\"}]}]","custompostfields_course_testimonies":"","custompostfields_course_short_notice":"","custompostfields_post-association_course_enrolment_link":{"opensInNewTab":true},"custompostfields_course_accreditation":"<!-- wp:paragraph -->\n<p>State: Accreditated<br>N. years of accreditation: 2<br>Publication date: 31-07-2024<br><a rel=\"noreferrer noopener\" href=\"https:\/\/si.a3es.pt\/sia3es\/page?stage=ConsultaPublicaProcesso&amp;processID=936\" data-type=\"URL\" data-id=\"https:\/\/si.a3es.pt\/sia3es\/page?stage=ConsultaPublicaProcesso&amp;processID=936\" target=\"_blank\">A3ES Accreditation<\/a><\/p>\n<!-- \/wp:paragraph -->","custompostfields_course_dges_registration":"<!-- wp:paragraph {\"placeholder\":\"Set \\u0022DGES Programme Registry\\u0022 content...\"} -->\n<p><a href=\"https:\/\/www.dges.gov.pt\/simges\/public\/www\/cursos\/12266\" data-type=\"URL\" data-id=\"https:\/\/www.dges.gov.pt\/simges\/public\/www\/cursos\/12266\" target=\"_blank\" rel=\"noreferrer noopener\">Link for Registration<\/a><\/p>\n<!-- \/wp:paragraph -->","custompostfields_course_footer":""},"course_city":[285],"enrolment_state":[8],"course_language":[35],"course_schedule":[15],"course_domain":[18],"course_school":[71],"course_type":[52],"course_tax":[213],"_links":{"self":[{"href":"https:\/\/www.ipleiria.pt\/en\/wp-json\/wp\/v2\/course\/46324"}],"collection":[{"href":"https:\/\/www.ipleiria.pt\/en\/wp-json\/wp\/v2\/course"}],"about":[{"href":"https:\/\/www.ipleiria.pt\/en\/wp-json\/wp\/v2\/types\/course"}],"version-history":[{"count":37,"href":"https:\/\/www.ipleiria.pt\/en\/wp-json\/wp\/v2\/course\/46324\/revisions"}],"predecessor-version":[{"id":49559,"href":"https:\/\/www.ipleiria.pt\/en\/wp-json\/wp\/v2\/course\/46324\/revisions\/49559"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.ipleiria.pt\/en\/wp-json\/wp\/v2\/media\/48772"}],"wp:attachment":[{"href":"https:\/\/www.ipleiria.pt\/en\/wp-json\/wp\/v2\/media?parent=46324"}],"wp:term":[{"taxonomy":"course_city","embeddable":true,"href":"https:\/\/www.ipleiria.pt\/en\/wp-json\/wp\/v2\/course_city?post=46324"},{"taxonomy":"enrolment_state","embeddable":true,"href":"https:\/\/www.ipleiria.pt\/en\/wp-json\/wp\/v2\/enrolment_state?post=46324"},{"taxonomy":"course_language","embeddable":true,"href":"https:\/\/www.ipleiria.pt\/en\/wp-json\/wp\/v2\/course_language?post=46324"},{"taxonomy":"course_schedule","embeddable":true,"href":"https:\/\/www.ipleiria.pt\/en\/wp-json\/wp\/v2\/course_schedule?post=46324"},{"taxonomy":"course_domain","embeddable":true,"href":"https:\/\/www.ipleiria.pt\/en\/wp-json\/wp\/v2\/course_domain?post=46324"},{"taxonomy":"course_school","embeddable":true,"href":"https:\/\/www.ipleiria.pt\/en\/wp-json\/wp\/v2\/course_school?post=46324"},{"taxonomy":"course_type","embeddable":true,"href":"https:\/\/www.ipleiria.pt\/en\/wp-json\/wp\/v2\/course_type?post=46324"},{"taxonomy":"course_tax","embeddable":true,"href":"https:\/\/www.ipleiria.pt\/en\/wp-json\/wp\/v2\/course_tax?post=46324"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}