O designer como jogador
As in the game the language in design is not passive, it presupposes action. The present investigation places the designer as a player to analyze the game as a method and evaluate its significance in the construction of the individual and social identity of the graphic designer. The project was developed as a game system consisting of 15 theoretical tests and 30 practical tests. Theoretical essays are divided into two parts, the historical and critical framework and the analysis of the game as a social and educational activity. The first part aims to understand the role of the designer and his education. The second part analyzes the various elements of the game and evaluates them as a working method. The practical essays are presented in 16 editorials and 13 animations, which explore the game as a method in the design of graphic objects, and a workshop, which explores the game as a method in the action and education of the graphic designer.